1. Strange mood wants items I have, yet won't craft? (resolved)
Meer resultaten van www.bay12forums.com
Strange mood wants items I have, yet won't craft? (resolved)
2. DF2014:Strange mood - Dwarf Fortress Wiki
Overview · Caveats · Demands · The mechanics of moods
xTATTEREDx · +FINE+ · *SUPERIOR* · ≡EXCEPTIONAL≡ · ☼MASTERWORK☼
3. 23a:Strange mood | Dwarf Fortress Wiki - Fandom
Each artifact will require between one and ten materials to complete. If the moody dwarf remains idle, then the necessary materials are not available. Press ...
Template:QualityTemplate:Av Periodically, individual dwarves are struck with an idea for a legendary artifact and enter a strange mood. Dwarves which enter a strange mood will stop whatever they are doing and pursue the construction of this artifact to the exclusion of all else. This will be based on a particular skill that creates a finished end product that can have a quality, rather than intermediary material such as bars of metal or raw food. They will not stop to eat, drink, sleep, or even
4. V0.31:Stonegears/Strange moods | Dwarf Fortress Wiki | Fandom
Preparing for and dealing with strange moods. To maximize the chance of a moody dwarf getting all the materials s/he needs, try to always keep on hand at least ...
Back to the main tutorial page Every once in a while one of your dwarves will enter a strange mood, a supernatural inspiration to make an artifact. Upon being taken by a mood, a blinking "!" will appear over the dwarf, and s/he will go claim a workshop appropriate for the type of artifact they want to make, kicking out the workshop's current user if there is any; if there is no appropriate workshop the dwarf will just stand there until someone else makes one. Once a workshop has been claimed s/h
5. 40d:Strange mood - Dwarf Fortress Wiki
Types of moods · Demands · The mechanics of moods
v50.13 · v0.47 · v0.34 · v0.31 · v0.28.181.40d · v0.23
6. Strange mood, what do I need? - Bay 12 Games
16 jun 2023 · Your dwarf is posessed, so he may require a specific material for something. A specific tree type, a specific gem type, or a specific metal bar ...
Strange mood, what do I need?
7. 0003761: Never ending strange; keeps grabbing materials - Dwarf ...
30 nov 2010 · If the workshop in a burrow that is forbidden? If so, then he will gather materials indefinitely, or until he starves to death.
8. 0000159: Mood failed because dwarf cannot find needed material
2 apr 2010 · Here's the issue, if your moody dwarf is assigned to a burrow, he will not leave the burrow to get items. I have a legendary armorer that ...
This bug is caused, I believe, by the fact that the skeleton contains both bones and a skull, and they are unable to use only one of those things. You can't use skeletons left by rotting for anything now, IIRC.
9. Problem with strange mood. - Bay 12 Games
13 apr 2020 · Cloths, which were used in hospital's activities can become not usable, because of invisible wear. Try making some new ones of each type. Are ...
Problem with strange mood.
See AlsoWow Leather Farming
10. Page 2 – The Couple's Dwarf Fortress Podcast - A Strange Mood
After a long break, we've spun up new Dwarf Fortress worlds and are getting back into the swing of things. ... getting an apology and not much else right now.
The Couple's Dwarf Fortress Podcast
11. DFHack Plugins — DFHack 0.47.04-r5 documentation
Only useful where (e.g.) you abandoned with the fort revealed and no longer want the data. showmood¶. Shows all items needed for the currently active strange ...
DFHack plugins are the commands, that are compiled with a specific version. They can provide anything from a small keybinding, to a complete overhaul of game subsystems or the entire renderer.
12. A Strange Mood – The Couple's Dwarf Fortress Podcast
We've got so much going on! Drew has a metropolis, Kristin has a city, and we have all the encounters that go along with a larger population! Forgotten beasts, ...
The Couple's Dwarf Fortress Podcast
13. 0003125: Strange Mood - Vanishing Platinum bars - Dwarf Fortress Bug ...
30 aug 2010 · View Issue Details ; Strange mood - possessed. First item stack of cat bones 5 metal bars (2 traded for, 3 produced on site) ; No tags attached.
14. DFHack tools — DFHack 50.13-r4 documentation
Some tools are part of our back catalog and haven't been updated yet for v50 of Dwarf Fortress. These tools are tagged as unavailable. They will still appear in ...
DFHack comes with a lot of tools. This page attempts to make it clearer what they are, how they work, and how to find the ones you want.
15. 0006420: Strange mood requests don't take item dimension into ...
... Dwarf Fortress, Dwarf Mode -- Moods, public, 2014-01-26 16:48, 2024 ... Any mood requesting metal decoration - NOT handled 10. Any mood requesting cloth ...
However, requests for cloth for decoration ingredients do not do this, and requests for metal bars (for base ingredients or decorations) likewise fail to multiply by 150.
16. Strange Moods - Ludeon Forums
21 mrt 2015 · I just wouldnt advertise as a straight feature out of dw but as a way to get unique items or resources. ... Why not make a mix of the dwarf ...
Strange Moods
17. Dwarf Fortress (Video Game) - TV Tropes
Elves and goblins go even further by not having the dwarves' cultural ... Not only that, but dwarves will wear clothing items regardless of gender ...
Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress is part Construction and Management simulation and part Roguelike created by brothers Tarn "Toady One" and Zach Adams. The brothers began work on the game in 2002, and it saw its first …